My camera follows (looks at) a GameObject that needs to be at the Player's 0,0,0. However I want the camera to follow 5 units in front of this GameObject. No matter what I've tried, the camera always moved forward 5 units, saves it's location, so when I run the game, the camera flies away.
void Update(){
target.position.x += 5f;
}
I basically want to call the line above, WITHOUT saving that value to the actual position.
void Update(){
Transform temp = target;
temp.position = new Vector3( temp.position.x + 5f, temp.position.y, temp.position.z );
}
But this does not work either. Any Ideas how I can simply add X to a Transform.Position without moving it, or somehow put that into a temporary Transform that is reset each frame? The point is I need to calculate an offset while keeping the "LookAt" GameObject at player's 0,0,0.
Thanks!
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